Book Image

Java Coding Problems - Second Edition

By : Anghel Leonard
Book Image

Java Coding Problems - Second Edition

By: Anghel Leonard

Overview of this book

The super-fast evolution of the JDK between versions 12 and 21 has made the learning curve of modern Java steeper, and increased the time needed to learn it. This book will make your learning journey quicker and increase your willingness to try Java’s new features by explaining the correct practices and decisions related to complexity, performance, readability, and more. Java Coding Problems takes you through Java’s latest features but doesn’t always advocate the use of new solutions — instead, it focuses on revealing the trade-offs involved in deciding what the best solution is for a certain problem. There are more than two hundred brand new and carefully selected problems in this second edition, chosen to highlight and cover the core everyday challenges of a Java programmer. Apart from providing a comprehensive compendium of problem solutions based on real-world examples, this book will also give you the confidence to answer questions relating to matching particular streams and methods to various problems. By the end of this book you will have gained a strong understanding of Java’s new features and have the confidence to develop and choose the right solutions to your problems.
Table of Contents (16 chapters)
1
Text Blocks, Locales, Numbers, and Math
Free Chapter
2
Objects, Immutability, Switch Expressions, and Pattern Matching
14
Other Books You May Enjoy
15
Index

246. Tracing the generational GC process

In this problem, let’s start from an arbitrary initial state of a generational GC and follow a few hypothetical epochs (generally, all generational GC works more or less as you’ll see in this problem). We start with the following diagram:

Figure 12.2.png

Figure 12.2: GC initial state

At its initial state, the GC has an almost full Eden space (it stores objects 1, 4, 5, 2, 6, and 3, and some free space – represented by those white gaps between objects) and empty Survivor and Tenured spaces. Moreover, object 7 should be added in the Eden space but there is not enough memory for it. When the Eden space cannot accommodate more objects, the GC triggers a MinorGC event. First, the non-live objects are identified. Here (as you can see in the following diagram), we have three objects (5, 2, and 3) that should be collected as garbage:

Figure 12.3.png

Figure 12.3: Identify the non-live objects from the Eden space

These three objects are...