Book Image

Java Coding Problems - Second Edition

By : Anghel Leonard
Book Image

Java Coding Problems - Second Edition

By: Anghel Leonard

Overview of this book

The super-fast evolution of the JDK between versions 12 and 21 has made the learning curve of modern Java steeper, and increased the time needed to learn it. This book will make your learning journey quicker and increase your willingness to try Java’s new features by explaining the correct practices and decisions related to complexity, performance, readability, and more. Java Coding Problems takes you through Java’s latest features but doesn’t always advocate the use of new solutions — instead, it focuses on revealing the trade-offs involved in deciding what the best solution is for a certain problem. There are more than two hundred brand new and carefully selected problems in this second edition, chosen to highlight and cover the core everyday challenges of a Java programmer. Apart from providing a comprehensive compendium of problem solutions based on real-world examples, this book will also give you the confidence to answer questions relating to matching particular streams and methods to various problems. By the end of this book you will have gained a strong understanding of Java’s new features and have the confidence to develop and choose the right solutions to your problems.
Table of Contents (16 chapters)
1
Text Blocks, Locales, Numbers, and Math
Free Chapter
2
Objects, Immutability, Switch Expressions, and Pattern Matching
14
Other Books You May Enjoy
15
Index

253. Introducing ZGC

Z Garbage Collector (ZGC) was introduced for the first time (as an experimental feature) in JDK 11. It was promoted to the production stage (production ready) in JDK 15 under JEP 377. It continues to be improved as we speak – in JDK 21, ZGC sustains application performance by maintaining separate generations for young and old objects. Basically, this minimizes allocation stalls and heap memory overhead. Moreover, JDK 21 (JEP 439) has promoted ZGC’s status from Targeted to Completed.

ZGC is concurrent (works at the same time as the application based on low-level concurrency primitives such as load barriers and colored pointers), tracing (traversing the object graph to identify live and non-live objects), and compacting (fight against fragmentation). It is also NUMA-aware and region-based.

ZGC was specially designed as a low-latency, highly scalable GC capable of handling from small (a few megabytes; the documentation states 8 MB) to massive...