Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By : Craig Clayton
Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By: Craig Clayton

Overview of this book

<p>You want to build iOS applications but where do you start? Forget sifting through tutorials and blog posts, this book is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. So take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm!</p> <p>Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift, the building blocks of modern iOS development, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. Experienced programmers can jump right in and learn the latest iOS 11 features.</p> <p>You'll also learn advanced topics of iOS design, such as gestures and animations, to give your app the edge. Explore the latest developments in Swift 4 and iOS 11 by incorporating new features, custom-rich notifications, drag and drop features, and the latest developments in SiriKit. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store!</p>
Table of Contents (36 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Understanding the Model View Controller architecture


Apple built iOS apps to use what is known as the Model View Controller (MVC), which is an architectural pattern that describes a way to structure the code in your app. In layman's terms, this just means breaking up our app into three distinct camps, Model, View, and Controller.

Here is a diagram of MVC to help you understand it:

Let's discuss each camp:

  • Model: The Model camp is responsible for an app's data and business logic. The Model's only job is to handle representations of data, data storage, and the operations performed on data.
  • View: The View camp is responsible for all the things that you see on the screen. The View handles presenting and formatting data that results from the user's interactions.
  • Controller: The Controller camp is the liaison or coordinator between the other two camps. The Controller handles a lot of setup and connections to the View. The Controller also interprets user interactions. Since the Controller is between...