Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By : Craig Clayton
Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By: Craig Clayton

Overview of this book

<p>You want to build iOS applications but where do you start? Forget sifting through tutorials and blog posts, this book is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. So take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm!</p> <p>Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift, the building blocks of modern iOS development, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. Experienced programmers can jump right in and learn the latest iOS 11 features.</p> <p>You'll also learn advanced topics of iOS design, such as gestures and animations, to give your app the edge. Explore the latest developments in Swift 4 and iOS 11 by incorporating new features, custom-rich notifications, drag and drop features, and the latest developments in SiriKit. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store!</p>
Table of Contents (36 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Displaying ratings in our custom UIControl


Inside the RatingsView.swift file, we first need to create all of the variables we will need to work with. Add the following under the class declaration:

let imgFilledStar = #imageL iteral(resourceName: "filled-star")
let imgHalfStar = #imageLiteral(resourceName: "half-star")
let imgEmptyStar = #imageLiteral(resourceName: "empty-star")
let shouldBecomeFirstResponder = true
var rating:CGFloat = 0.0
var totalStars = 5 

If you are having trouble using an image literal, you can use UIImage(named:) instead.

We are doing something in this file. We are using image literals as our variables. If you type Image Literal in your file and hit return, you will see a small icon:

Double-click this icon and a modal appears that shows you an image to choose:

You can look and find the three images using this window, or you can just type everything you see here, and the image appears. When done you should see the following:

The first three variables created are used for...