Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By : Craig Clayton
Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By: Craig Clayton

Overview of this book

<p>You want to build iOS applications but where do you start? Forget sifting through tutorials and blog posts, this book is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. So take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm!</p> <p>Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift, the building blocks of modern iOS development, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. Experienced programmers can jump right in and learn the latest iOS 11 features.</p> <p>You'll also learn advanced topics of iOS design, such as gestures and animations, to give your app the edge. Explore the latest developments in Swift 4 and iOS 11 by incorporating new features, custom-rich notifications, drag and drop features, and the latest developments in SiriKit. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store!</p>
Table of Contents (36 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Getting data


To get our data out of the plist, add the following method above loadData() inside of our ExploreDataManager:

func fetch() {
  for data in loadData() {
    print(data)
  }
}

Our fetch() method is going to loop through our dictionary data from the plist. Here is what your file should look like now:

Inside of your ExploreViewController.swift file, delete the previous print statement that was inside of your viewDidLoad() and replace it with the following:

let manager = ExploreDataManager()
manager.fetch()

Let's build and run the project by hitting the Play button (or use cmd+ R). You will notice that, in the Debug panel, every time our loop runs, it gives a dictionary object, such as the following:

This is exactly what we want.

Now, inside of ExploreDataManager, add the following directly above our fetch method:

fileprivate var items:[ExploreItem] = []

Next, inside of our fetch(), update our for...in loop by replacing print(data) with the following:

items.append(ExploreItem(dict: data))

Your...