Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By : Craig Clayton
Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By: Craig Clayton

Overview of this book

<p>You want to build iOS applications but where do you start? Forget sifting through tutorials and blog posts, this book is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. So take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm!</p> <p>Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift, the building blocks of modern iOS development, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. Experienced programmers can jump right in and learn the latest iOS 11 features.</p> <p>You'll also learn advanced topics of iOS design, such as gestures and animations, to give your app the edge. Explore the latest developments in Swift 4 and iOS 11 by incorporating new features, custom-rich notifications, drag and drop features, and the latest developments in SiriKit. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store!</p>
Table of Contents (36 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Ranges


Ranges are generic data types that represent a sequence of numbers. Let's look at the following image to understand:

Closed range

Notice that, in the preceding image, we have numbers ranging from 10 to 20. Rather than having to write each value, we can use Ranges to represent all of these numbers in shorthand form. In order to do this, let's remove all of the numbers in the image except for 10 and 20:

Now that we have removed those numbers, we need a way to tell Swift that we want to include all of the numbers that we just deleted. This is where the range operator (...) comes into play. Therefore, in Playgrounds, let's create a constant called range and set it equal to 10...20:

let range = 10...20

The range that we just entered says that we want the numbers between 10 and 20 as well as both 10 and 20 themselves. This type of Range is known as a closed Range.

Inside of Playground, in the result you will see a Show Result icon:

If you hover over the result you will also see Quick Look:

Select...