Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By : Craig Clayton
Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By: Craig Clayton

Overview of this book

<p>You want to build iOS applications but where do you start? Forget sifting through tutorials and blog posts, this book is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. So take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm!</p> <p>Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift, the building blocks of modern iOS development, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. Experienced programmers can jump right in and learn the latest iOS 11 features.</p> <p>You'll also learn advanced topics of iOS design, such as gestures and animations, to give your app the edge. Explore the latest developments in Swift 4 and iOS 11 by incorporating new features, custom-rich notifications, drag and drop features, and the latest developments in SiriKit. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store!</p>
Table of Contents (36 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Summary


Storyboarding is one of the things I enjoy doing. It is quick and easy to set up your UI with storyboards. Being able to drag and drop what you need onto the canvas is such an efficient method of developing app storyboards. There are times when you will need to code, but being able to work on things without having to write any code is a wonderful capability. My preference is to use storyboards as much as possible, but there are many developers who prefer to do it in code. If you come from another programming language, try to keep an open mind and really learn storyboarding.

When you work on a project that uses storyboards, you can get a high-level overview of the project. When everything is written in code, it takes more time to get a basic idea of how the app is structured, and its overall flow. Again, there are people who love to code their UI, and we will do some of that in this book. My main point is that you have to find what works for you. This book leans more toward the storyboard...