Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By : Craig Clayton
Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By: Craig Clayton

Overview of this book

<p>You want to build iOS applications but where do you start? Forget sifting through tutorials and blog posts, this book is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. So take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm!</p> <p>Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift, the building blocks of modern iOS development, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. Experienced programmers can jump right in and learn the latest iOS 11 features.</p> <p>You'll also learn advanced topics of iOS design, such as gestures and animations, to give your app the edge. Explore the latest developments in Swift 4 and iOS 11 by incorporating new features, custom-rich notifications, drag and drop features, and the latest developments in SiriKit. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store!</p>
Table of Contents (36 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Implementing our Messages UI 


Next, we need to set up our UI. In our iMessages app, we will have a single screen; in this screen, we will show a list of restaurants using a Collection View. When you tap on the restaurant, you will be able to send a reservation message to someone else. Let's get started:

  1. In your MessageApp project, select your MainInterface.storyboard. You will see a single storyboard with a label that says Hello World:
  1. Delete the label that says Hello World by selecting it in the Outline view and, then, hitting Delete.
  2. Select the Messages View Controller and, then, the Attributes inspector in the Utilities panel and change the status bar under Simulated Metrics from Inferred to None.
  3. Next, in the Object library of the Utilities panel, type collectionview in the filter and then drag a Collection View into the View Controller in the scene.
  4. With the Collection View selected, select the Pin icon and enter the following values:
    • All values under Add New Constraints are set to 0
    • Constrain...