Book Image

Up and Running with Affinity Designer

By : Kevin House
Book Image

Up and Running with Affinity Designer

By: Kevin House

Overview of this book

Affinity Designer is a widely adopted creative application, and in a reasonably short space of time, it has become a leading design and illustration application. Affinity Designer, along with Affinity Photo and Affinity Publisher, is part of a suite of award-winning creative software applications developed by Serif Europe. Built on the latest technologies, which make it fast and smooth, Affinity Designer is quickly becoming the go-to professional creative application for vector drawing and pixel-based painting. Up and Running with Affinity Designer is a comprehensive hands-on guide to the Affinity Designer software. Whether you're new to the creative industry, a seasoned professional looking for a proven alternative, or an enthusiastic hobbyist, this book will help you get up to speed in no time. You’ll learn how to create documents and explore workflow best practices while working through practical exercises using the knowledge and skills developed in each chapter to solidify your understanding of the fundamentals. Finally, you’ll bring it all together with real-world practical applications by building a fun logo and professional illustration, forming a base for in-depth exploration in your own projects. By the end of this Affinity Designer book, you'll have gained the knowledge and confidence to use Affinity Designer as part of your creative toolset.
Table of Contents (18 chapters)
1
Section 1: Getting Familiar with Affinity Designer's Interface and Layout
5
Section 2: Deeper Exploration of Affinity Designer's Documents, Tools, and Workflow
9
Chapter 7: Tools – Pixel Persona
12
Chapter 10: Workflow: Symbols, Assets, and History
13
Section 3: Bringing It All together

Summary

In this first practical exercise chapter of creating a professional logo, we started by planning our document setup. We followed this by learning how to place an external image to use as a template or guide. Then we put our knowledge of how to use the Layers panel into practical use to keep our work organized and discussed how to use the Layers panel to also hide or lock objects and layers.

Throughout this chapter, when we started building our logo, we got pretty familiar with the Pen tool and the various ways to create shapes and different types of lines. We explored how to plan and build our logo, first with basic shapes, before getting into more complex multi-part objects.

We then explored the Artistic Text tool and how to add type components to our logo, eventually learning how to customize and manipulate some of the text's letterforms to conform to our logo's distinct containment shapes.

We've tackled a lot in this long chapter and the lessons...