Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Loading external resource files – by downloading files from the Internet


One way to store and read a text file data is to store the text files on the Web. In this recipe, the contents of a text file for a given URL are downloaded, read, and then displayed.

Getting ready

For this recipe, you need to have access to the files on a web server. If you run a local web server such as Apache, or have your own web hosting, then you can use the files in the 1362_10_01 folder and the corresponding URL.

Otherwise, you may find the following URLs useful; since they are the web locations of an image file (a Packt Publishing logo) and a text file (an ASCII-art badger picture):

How to do it...

To load external resources by downloading them from the Internet, do the following:

  1. In a 2D project, create a new RawImage UI GameObject.

  2. Add the following C# script class as a component of your image object:

    using UnityEngine;
    using...