Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Zooming a telescopic camera


In this recipe, we will create a telescopic camera that zooms in whenever the left mouse button is pressed. This can be very useful, for instance, if we have a sniper in our game.

Getting ready...

For this recipe, we have prepared the BasicScene Unity package, containing a scene named BasicScene. The package is in the 1362_05_codes folder.

How to do it...

To create a telescopic camera, follow these steps:

  1. Import the BasicScene package into a new Project.

  2. From the Project view, open the BasicScene level. This is a basic scene featuring an animated character and some extra geometry.

  3. Import Unity's Effects package by navigating to Assets | Import Package | Effects.

  4. Select the Main Camera GameObject within the Multipurpose Camera Rig | Pivot GameObject and apply the Vignette image effect (by navigating to Component | Image Effects | Camera | Vignette and Chromatic Aberration).

  5. We need to create a script. In the Project view, click on the Create drop-down menu and choose C...