Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Identifying performance bottlenecks with the Unity performance Profiler


Optimization principal 4: Use performance data to drive design and coding decisions.

As well as following general asset and code design principals, which we know ought to lead to improved performance, we should be aware that each game is different and that, in reality, the only way to know which design decisions affect performance the most is to collect and analyze runtime performance data. While a raw Frames Per Second (FPS) measurement is useful, to choose between different decisions having detailed information about the processing requirements for rendering and code execution for each frame is invaluable.

The Unity 5 Profiler offers a detailed breakdown of code and rendering processing requirements, as well as processing required by GPU, audio, and both 2D and 3D physics. Perhaps the most useful, it allows programmers to explicitly record data for named code segments. We will name our profile MATT_SomeCalculations...