Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Brian Gatt is a software developer who holds a bachelor's degree in computer science and Artificial Intelligence from the University of Malta, and a master's degree in computer games and entertainment from Goldsmiths, University of London. Having initially dabbled with OpenGL at university, he has since developed an interest in graphics programming. In his spare time, he likes to keep up with what the latest graphics APIs have to offer, native C++ programming, and game development techniques.

Tommaso Lintrami started with programming on a Commodore VIC-20 back in 1982 when he was nine.

He is a multimedia and a game director, game designer, web and game developer. He has 17 years of work experience in many IT companies, starting initially as a web developer.

Tomasso later shifted to the video game industry, multimedia interactive installations and dedicated software development, home and industrial automation.

Robert Ollington is a lecturer in the Discipline of Information and Communication Technology, School of Engineering and ICT, University of Tasmania, Australia. His research is in the fields of Reinforcement Learning, ANNs, Robotics and Sensing, and Games (Graphics and Physics). His teaching includes units in programming, game design and game production.