Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Making a platform start falling once stepped-on using a Trigger to move animation from one state to another


In many cases we don't wish an animation to begin until some condition has been met, or some event occurred. In these cases a good way to organize the Animator Controller is to have two animation states (clips) and a Trigger on the Transition between the clips. We use code to detect when we wish the animation to start playing, and at that time we send the Trigger message to the Animation Controller, causing the transition to start.

In this recipe we'll create a water platform block in our 2D platform game; such blocks will begin to slowly fall down the screen as soon as they have been stepped on, and so the player must keep on moving otherwise they'll fall down the screen with the blocks too! It looks as shown in the following screenshot:

Getting ready

This recipe builds on the previous one, so make a copy of that project, and work on the copy for this recipe.

How to do it...

To construct...