Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a basic material with Standard Shader (Specular setup)


In this recipe, we will learn how to create a basic material using the new Standard Shader (Specular Setup), an Albedo map, and a Specular/Smoothness map. The material will feature both metallic and non-metallic parts, with various smoothness levels.

Getting ready

Two files have been prepared to support this recipe: a 3D model (in FBX format) of a battery, and an UVW template texture (in PNG format) to guide us when creating the diffuse texture map. 3D models and UVW templates can be made with 3D modeling software, such as 3DS MAX, Maya, or Blender. All necessary files are available in the 1362_04_01 folder.

How to do it...

To create a basic material, follow these steps:

  1. Import the battery.FBX and uvw_template.png files to your project.

  2. Place the battery model in the scene by dragging it from the Assets folder, in the Project view, to the Hierarchy view. Select it on the Hierarchy view and make sure, via the Transform component on...