Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

An editor extension to add 100 randomly located copies of a prefab with one menu click


Sometimes we want to create "lots" of pickups, randomly in our scene. Rather than doing this by hand, it is possible to add a custom menu and item to the Unity editor, which, when selected, will execute a script. In this recipe, we create a menu item that calls a script to create 100 randomly positioned star pickup prefabs in the Scene.

Getting ready

This recipe assumes you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter.

How to do it...

To create an editor extension to add 100 randomly located copies of a prefab with one menu click, follow these steps:

  1. Start with a new copy of mini-game Simple2Dgame_SpaceGirl.

  2. In the Project panel, create a new folder named Prefabs. Inside this new folder, create a new empty prefab named prefab_star. Populate this prefab by dragging GameObject star from the Hierarchy panel over prefab_star in the Project panel. The prefab should...