Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Implementing slow motion


Since Remedy Entertainment's Max Payne, slow motion, or bullet time, became a popular feature in games. For example, Criterion's Burnout series has successfully explored the slow motion effect in the racing genre. In this recipe, we will implement a slow motion effect triggered by the pressing of the mouse's right button.

Getting ready

For this recipe, we will use the same package as the previous recipe, BallGame in the 1362_11_02 folder.

How to do it...

To implement slow motion, follow these steps:

  1. Import the BallGame package into your project and, from the Project view, open the level named BallGame_01.

  2. In the Inspector, create a new tag Ball, apply this tag to prefab ball in the Prefabs folder, and save the scene.

  3. Add the following C# script BulletTime to First Person Controller:

    using UnityEngine;
    using UnityEngine.UI;
    using System.Collections;
    
    public class BulletTime : MonoBehaviour
    {
        public float sloSpeed = 0.1f;
        public float totalTime = 10f;
        public float...