Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Foreword

Not so long ago developing professional quality games meant licensing an expensive game engine (or writing one yourself) and hiring a small army of developers to use it. Today, game engines like Unity have democratized game development to the point where you can simply download the tools and start making the game of your dreams right away.

Well... kinda.

Having a powerful game creation tool is not the same thing as having the technical knowledge and skills to use it effectively. I've been developing games and game tools professionally for over 13 years. When I took the plunge into learning Unity development, I quickly found that there was a huge amount of online documentation, tutorials and forum answers available for Unity developers. This makes getting started with Unity development very easy. It's fantastic that this information is out there, but it can also be quite fragmented. A lot of the time the piece of the puzzle you are missing is buried 40 minutes into an hour-long tutorial video or on the 15th page of a long forum thread. The hours you spend looking for these nuggets of wisdom are time that would be better spent working on your game.

The beauty of the Unity 5.x Cookbook is that Matt and Chico have done the tedious legwork of finding this information for you and distilled it into a neat collection of easy to follow step-by-step recipes (and provided the scripts and complete working projects for you to download). Unity development covers a vast range of topics, so the authors have sensibly focused on those areas that almost all developers will encounter. If you're serious about developing great games and tools with Unity, then you'll need to master just the kinds of topics you'll find in this book.

Getting started with Unity development is free and easy. When you're ready to take your skills to the next level, this book is an easy and effective way to do it. It covers a great deal in its hundreds of pages, and if you can master even half of what's here you'll be well on the way to becoming a great Unity developer.

Chris Gregan

Founder & Developer

Fungus Ltd

http://www.fungusgames.com