Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Generalizing multiple icon displays using UI Grid Layout Groups (with scrollbars!)


The recipes in this chapter up to this point have been hand-crafted for each situation. While this is fine, more general and automated approaches to inventory UIs can sometimes save time and effort but still achieve visual and usability results of equal quality. In the next recipe, we will begin to explore a more engineered approach to inventory UIs by exploiting the automated sizing and layouts offered by Unity 5's Grid Layout Group component.

Getting ready

This recipe assumes that you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter. The font you need can be found in the 1362_02_02 folder.

How to do it...

To display grey and yellow star icons for multiple object pickups using UI grid layout groups, follow these steps:

  1. Start with a new copy of the mini-game Simple2Dgame_SpaceGirl.

  2. In the Hierarchy panel, create a UI Panel Panel–background (Create | UI | Panel).

  3. Let...