Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Animating body parts for character movement events


In this recipe, we'll learn to animate the hat of the Unity bean-man character in response to a jump event.

Getting ready

For this recipe, we have prepared the files you need in folder 1362_03_02.

How to do it...

To animate body parts for character movement events, follow these steps:

  1. Create a new Unity 2D project.

  2. Import the provided package BeanManAssets, by choosing menu: Assets | Import Package | Custom Package …, and then click the Import button to import all these assets into your Project panel.

  3. Increase the size of the Main Camera to 10.

  4. Let's setup the 2D gravity setting for this project – we'll use the same setting as from Unity's 2D platform tutorial, a setting of Y= -30. Set 2D gravity to this value by choosing menu: Edit | Project Settings | Physics 2D, and then at the top change the Y value to -30.

  5. Drag an instance of the BeanMan character2D from the Project | Prefabs folder into the scene. Position this GameObject at (0, 3, 0).

  6. Drag...