Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Using Animation clips

For the next animation example, we'll get the egg to rattle and shake before it hatches. We will create a simple animation and make it loop for its duration. To illustrate, we'll make an Animation Clip of the WholeEgg rattling and then add it to the Timeline on an Animation Clip Track.

Shaking an egg

To create a new Animation Clip on the WholeEgg object, follow these steps:

  1. In Hierarchy, select the WholeEgg object (child of NestAndEgg)
  2. Open the Animation Window (Window | Animation)
  3. You should see a message, To begin animating WhileEgg, create an Animation Clip and a Create button
  4. Press Create
  5. When prompted for a file name, save it to EggShaker.anim

We've seen the Animation Window earlier...