Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Saving and loading player data – using static properties


Keeping track of the player's progress and user settings during a game is vital to give your game a greater feel of depth and content. In this recipe, we will learn how to make our game remember the player's score between the different levels (scenes).

Getting ready

We have included a complete project in a Unity package named game_HigherOrLower in the 1362_10_04 folder. In order to follow this recipe, we will import this package as the starting point.

How to do it...

To save and load player data, follow these steps:

  1. Create a new 2D project and import the game_HigherOrLower package.

  2. Add each of the scenes to the build in the sequence (scene0_mainMenu, then scene1_gamePlaying, and so on).

  3. Make yourself familiar with the game by playing it a few times and examining the contents of the scenes. The game starts on the scene0_mainMenu scene, inside the Scenes folder.

  4. Let's create a class to store the number of correct and incorrect guesses made by...