Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Saving screenshots from the game


In this recipe, we will learn how to take in-game snapshots, and save them in an external file. Better yet, we will make it possible to choose between three different methods.

Note

This technique only works when you compile to a Windows or Mac standalone executable—it will not work for Web Player builds, for example.

Getting ready

In order to follow this recipe, please import the screenshots package, which is available in the 1362_10_06 folder, to your project. The package includes a basic terrain, and a camera that can be rotated via mouse.

How to do it...

To save the screenshots from your game, follow these steps:

  1. Import the screenshots package and open the screenshotLevel scene.

  2. Add the following C# Script to the Main Camera:

    using UnityEngine;
    using System.Collections;
    using System;
    using System.IO;
    
    public class TakeScreenshot : MonoBehaviour {
      public string prefix = "Screenshot";
      public enum method{captureScreenshotPng, ReadPixelsPng, ReadPixelsJpg};
      public...