Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

State-driven behavior Do-It-Yourself states


Games as a whole, and individual objects or characters, can often be thought of (or modeled as) passing through different states or modes. Modeling states and changes of state (due to events or game conditions) is a very common way to manage the complexity of games and game components. In this recipe, we create a simple three-state game (game playing/game won/game lost) using a single GameManager class.

How to do it...

To use states to manage object behavior, follow these steps:

  1. Create two UI buttons at the top middle of the screen. Name one Button-win and edit its text to read Win Game. Name the second Button-lose and edit its text to read Lose Game.

  2. Create a UI text object at the top left of the screen. Name this Text-state-messages, and set its Rect Transform height property to 300 and its Text (Script) Paragraph Vertical Overflow property to Overflow.

  3. Add the following C# script class GameManager to Main Camera:

    using UnityEngine;
    using System.Collections...