Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Reducing the number of active objects by making objects inactive whenever possible


Optimization principal 1: Minimize the number of active and enabled objects in a scene.

Sometimes, we may not want to completely remove an object, but it is possible to go one step further than disabling a scripted component by making the parent GameObject that contains the scripted component inactive. This is just like deselecting the checkbox next to the GameObject in the Inspector, as shown in the following screenshot:

How to do it...

To reduce computer processing workload requirements by making an object inactive when it becomes invisible, follow these steps:

  1. Copy the previous recipe.

  2. Remove the scripted component DisableWhenNotVisible from your Cube, and instead, add the following C# script class InactiveWhenNotVisible to Cube:

    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    
    public class InactiveWhenNotVisible : MonoBehaviour {
      // button action
      public void BUTTON_ACTION_MakeActive(...