Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

An editor extension to have an object-creator GameObject, with buttons to instantiate different pickups at cross-hair object location in scene


If a level designer wishes to place each pickup carefully "by hand", we can still make this easier than having to drag copies of prefabs manually from the Projects panel. In this recipe, we provide a "cross-hairs" GameObject, with buttons in the Inspector allowing the game designer to create instances of three different kinds of prefab at precise locations by clicking the appropriate button when the center of the cross-hairs is at the desired location.

A Unity Editor extension is at the heart of this recipe and illustrates how such extensions can allow less technical members of a game development team to take an active role in level creation within the Unity Editor.

Getting ready

This recipe assumes you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in Chapter 2, Inventory GUIs.

For this recipe, we have prepared the cross...