Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Revealing icons for multiple object pickups by changing the size of a tiled image


Another approach that could be taken to show increasing numbers of images is to make use of tiled images. The same visual effect as in the previous recipe can also be achieved by making use of a tiled grey star image of width 400 (showing four copies of the grey star icon), behind a tiled yellow star image, whose width is 100 times the number of stars collected. We'll adapt the previous recipe to illustrate this technique.

Getting ready

This recipe follows on from the previous recipe in this chapter.

How to do it...

To display grey and yellow star icons for multiple object pickups using tiled images, follow these steps:

  1. Make a copy of your work for the previous recipe.

  2. In the Hierarchy panel, remove the four Image-star0/1/2/3 UI Images in the Canvas.

  3. Select the Canvas in the Hierarchy panel and add a new UI Image object (Create | UI | Image). Rename it Image-stars-grey.

  4. Select Image-stars-grey in the Hierarchy panel...