Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


As developers, we should never forget to pay attention to the cameras. After all, they are the windows through which our players see our games. In this chapter, we will take a look at interesting ways of using cameras that enhance the player's experience.

The big picture

Cameras can be customized in many ways:

  • They can exclude objects on specific layers from rendering

  • They can be set to render in Orthographic mode (that is, without perspective)

  • They can have their Field of View (FOV) manipulated to simulate a wide angle lens

  • They can be rendered on top of other cameras or within specific areas of the screen

  • They can be rendered onto Textures

The list goes on.

Two simultaneous camera views

Note that throughout this chapter you will notice that some recipes feature a camera rig that follows the player's third-person character. That rig is the Multipurpose Camera Rig, originally available from Unity's sample assets, which can be imported into your projects by navigating to Assets | Import...