Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Displaying a mini-map


In many games, a broader view of the scene can be invaluable for navigation and information. Mini-maps are great for giving players that extra perspective that they may need when in first- or third-person mode.

Getting ready...

For this recipe, we have prepared the BasicScene Unity Package, containing a scene named BasicScene. You will also need to import three image files named Compass.png, compassMarker.png, and compassMask.png. All files are available in the 1362_05_05 folder.

How to do it...

To create a mini-map, follow these steps:

  1. Import the BasicScene package into a new Project. Also, import the provided png files. Open the BasicScene level.

  2. From the Project view, select the Compass, compassMarker, and compassMask texture files. Then, from the Inspector, change their Texture Type to Sprite (2D and UI), leaving the Sprite Mode as Single and the Pivot at Center. Click on Apply to confirm the changes, as shown in the following screenshot:

  3. From the Hierarchy view, create...