Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating an in-game surveillance camera


Although using a second viewport can be useful in many situations, there will be times when you need to output the image rendered from a camera to a texture at runtime. To illustrate this point, in this recipe, we will make use of Render Texture to create an in-game surveillance camera that transmits its video to a monitor.

In-game surveillance cameras

Getting ready

For this recipe, we have prepared the BasicScene Unity package, containing a scene named BasicScene, and also two FBX 3D models for the monitor and camera objects. The package is in the 1362_05_codes folder, and the 3D models are in the 1362_05_06 folder.

How to do it...

To create a picture-in-picture display, just follow these steps:

  1. Import the BasicScene package and the monitor and camera models into your Unity Project.

  2. From the Project view, open the BasicScene level. This is a basic scene featuring an animated character and some extra geometry.

  3. From the Project view, place the monitor and camera...