Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Adding rigid props to animated characters


In case you haven't included a sufficient number of props to your character when modeling and animating it, you might want to give her the chance of collecting new ones at runtime. In this recipe, we will learn how to instantiate a GameObject and assign it to a character, respecting the animation hierarchy.

Getting ready

For this recipe, we have prepared a Unity Package named Props, containing a basic scene that features an animated character and a prefab named badge. The package can be found inside the 1362_07_06 folder.

How to do it...

To add a rigid prop at runtime to an animated character, follow these steps:

  1. Create a new project and import the Props Unity Package. Then, from the Project view, open the mecanimPlayground level.

  2. From the Project view, add the badge prop to the scene by dragging it onto the Hierarchy view. Then, make it a child of the mixamorig:Spine2 transform (use the Hierarchy tree to navigate to MsLaser | mixamorig:Hips | mixamorig...