Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Using Animation Events to throw an object


Now that your animated character is ready, you might want to coordinate some of her actions with her animation states. In this recipe, we will exemplify this by making the character throw an object whenever the appropriate animation clip reaches the right time. To do so, we will make use of Animation Events, which basically trigger a function from the animation clip's timeline. This feature, recently introduced to the Mecanim system, should feel familiar to those experienced with the Add Event feature of the classic Animation panel.

Getting ready

For this recipe, we have prepared a Unity Package named Throwing, containing a basic scene that features an animated character and a prefab named EasterEgg. The package can be found inside the 1362_07_07 folder.

How to do it...

To make an animated character throw an Easter egg (!), follow these steps:

  1. Create a new project and import the Throwing Unity Package. Then, from the Project view, open the mecanimPlayground...