Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Player control of a 3D GameObject (and limiting the movement within a rectangle)


Many of the 3D recipes in this chapter are built on this basic project, which constructs a scene with a textured terrain, a Main Camera, and a red cube that can be moved around by the user with the four directional arrow keys. The bounds of movement of the cube are constrained using the same technique as in the previous 2D recipe.

How to do it...

To create a basic 3D cube controlled game, follow these steps:

  1. Create a new, empty 3D project.

  2. Once the project has been created, import the single Terrain Texture named SandAlbedo (it was named GoodDirt in Unity 4). Choose menu: Assets | Import Package | Environments, deselect everything, and then locate and tick the asset: Assets/Environment/TerrainAssets/SurfaceTextures/ SandAlbedo.psd.

    Tip

    You could have just added the Environment Asset Package when creating the project—but this would have imported 100s of files, and we only needed this one. Starting a project in Unity...