Book Image

Unity 5.x Cookbook

Book Image

Unity 5.x Cookbook

Overview of this book

Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.
Table of Contents (20 chapters)
Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Controlling the object group movement through flocking


A realistic, natural-looking, flocking behavior (for example birds or antelopes or bats) can be created through creating collections of objects with the following four simple rules:

  • Separation: Avoiding getting too close to neighbors

  • Avoid Obstacle: Turning away from an obstacle immediately ahead

  • Alignment: Moving in the general direction the flock is heading

  • Cohesion: Moving towards the location in the middle of the flock

Each member of the flock acts independently, but needs to know about the current heading and location of the members of its flock. This recipe shows you how to create a scene with two flocks of cubes: one flock of green cubes and, one flock of yellow cubes. To keep things simple, we'll not worry about separation in our recipe.

Getting ready

This recipe builds upon the player-controlled cube Unity project that you created in the first recipe. So, make a copy of this project, open it, and then follow the steps for this...