Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Animation and VR Storytelling

The stories we tell, and how we tell them, say a lot about who we are and what we will become. Storytelling between humans is as primal as any human activity, the basis of interpersonal communications, mythology, historical record, entertainment, and all of the arts. VR is emerging as one of the newest, and potentially most profound, storytelling media formats.

In the previous chapter, we looked at 360-degree media, which itself is becoming its own form of VR storytelling, especially for nonfictional documentary, capable of transmitting human experience and creating immersive empathy for humanitarian crises. Many of the tools and lessons we cover in this chapter can also be used with 360 media, but we're going to focus on 3D computer graphics and animation here.

For this project, we are going to create a little VR experience, a simplistic story...