Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Building for Google VR

The Google VR SDK supports both Daydream and Cardboard. Daydream is the higher-end version limited to faster, more capable Daydream-ready Android phones. Cardboard is lower end and supported on many more mobile devices including Apple iOS iPhones. You can build projects in Unity that target both.

Google Daydream

To build for Google Daydream on mobile Android devices, you will use the Daydream SDK. You must set up your development machine for Android development as described above. Then complete the following steps:

  1. Configure your Unity Build Settings to target the Android platform
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled
  3. Ensure Daydream is at the top of the Virtual Reality...