Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Summary

In this chapter, we helped you set up your system for VR development and built your project for your target platform and devices. We discussed the different levels of device integration software and then installed software that was appropriate for your target VR device onto your development machine and asset packages into your Unity project. While we have summarized the steps, all of these steps are well documented on the device manufacturers sites and in the Unity manual and we encourage you to look at all the relevant documentation.

At this point, you should be able to preview your VR scene in Unity Editor's Play mode. And you should be able to build and run your project and install and run it as a binary directly on your device.

In the next chapter, we'll work more on the diorama scene and explore techniques to control objects in virtual reality. From a third...