Book Image

Banana Pro Blueprints

By : Tony Zhang
Book Image

Banana Pro Blueprints

By: Tony Zhang

Overview of this book

This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home.
Table of Contents (15 chapters)
Banana Pro Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

About the Authors

Ruediger Follmann was born in 1968 in Germany. He studied electrical engineering at RWTH Aachen, Germany, and received his PhD from the University of Duisburg-Essen, Germany. He has worked for IMST GmbH, Germany, for more than 20 years, where he heads the RF circuits and system integration department. IMST is a design and development company with more than 170 employees. He uses embedded boards in many different projects, for example, in order to control MMICs or hybrid electronics. Follmann is the author of many technical articles as well as Das Raspberry Pi Kompendium, Springer.

Tony Zhang was born in 1990 in China. He studied control science and engineering at HIT, China, and received his master's degree in 2015. Since 2014, Tony has been working with LeMaker community, where he is the cofounder and is heading the R&D department.