Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By : Craig Clayton
Book Image

Learn iOS 11 Programming with Swift 4 - Second Edition

By: Craig Clayton

Overview of this book

<p>You want to build iOS applications but where do you start? Forget sifting through tutorials and blog posts, this book is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. So take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm!</p> <p>Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift, the building blocks of modern iOS development, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. Experienced programmers can jump right in and learn the latest iOS 11 features.</p> <p>You'll also learn advanced topics of iOS design, such as gestures and animations, to give your app the edge. Explore the latest developments in Swift 4 and iOS 11 by incorporating new features, custom-rich notifications, drag and drop features, and the latest developments in SiriKit. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store!</p>
Table of Contents (36 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Free Chapter
1
Getting Familiar with Xcode
Index

Dragging and dropping filter items 


In order to make our filter items draggable, we have quite a few things to do. First, we need to update our PhotoFilterViewController+UIDropInteraction file. Open it up, look for the -dropInteraction:canHandleSession: method, and update the else statement from false to the following:

else { return session.canLoadObjects(ofClass: FilterItem.self) }

When you are done, your method will look like the following:

func dropInteraction(_ interaction: UIDropInteraction, canHandle session: UIDropSession) -> Bool {
    if session.localDragSession == nil {
        return session.canLoadObjects(ofClass: UIImage.self)
    }
    else { return session.canLoadObjects(ofClass: FilterItem.self) }
}

You can ignore the error for now. Here, we are just making sure that our FilterItem class can be dropped and loaded. Now, we need to do one more update in this class: find the -dropInteraction:performDrop: method. After the if statement we are going to add an else:

else {
    for...