Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Beyond Object-Oriented Programming

The complexity of a software project affects how difficult it is to develop, implement, and maintain the project. The procedural approach, or procedural programming paradigm, might be used to create a straightforward calculator, but a bank account management system would be too difficult to develop in this way.

The object-oriented programming (OOP) paradigm, which is supported by C++, is based on breaking down entities into objects that coexist in a web of close intercommunication. Imagine a simple situation where you use the remote to switch the TV station in the real world. The remote control, the TV, and, most importantly, you, are all involved in this activity. To express real-world objects and their relationship using a programming language, we aren’t forced to use classes, class inheritance, abstract classes, interfaces, virtual functions, and so on. While not necessary, the aforementioned capabilities and concepts make the process...