Book Image

Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023 - Second Edition

By : Jaiprakash Pandey, Yasser Shoukry
Book Image

Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023 - Second Edition

By: Jaiprakash Pandey, Yasser Shoukry

Overview of this book

AutoCAD is one of the most versatile software applications for architectural and engineering designs and the most popular computer-aided design (CAD) platform for 2D drafting and 3D modeling. This hands-on 2nd edition guide will take you through everything you need to know to make the most out of this powerful tool, from a simple tour of the user interface to using advanced tools. Starting with basic drawing shapes and functions, you'll get to grips with the fundamentals of CAD designs. You’ll then learn about effective drawing management using layers, dynamic blocks, and groups, and discover how to add annotations and plots like a professional. As you progress, the book will show you how to convert your 2D drawings into 3D models and shapes. You’ll also discover advanced features, such as isometric drawings, drawing utilities for managing and recovering complex files, quantity surveying, and multidisciplinary drawing files using xRefs. Finally, you’ll focus on rendering and visualizing your designs in AutoCAD. By the end of this book, you’ll have developed a solid understanding of CAD principles and be able to work with AutoCAD software confidently to build impressive 2D and 3D creations.
Table of Contents (21 chapters)
1
Part 1: Introduction and 2D Drafting
6
Part 2: Customization, Collaboration, and Using Reusable Content
12
Part 3: 3D Modeling

Modifying 3D Objects

The commands used in the creation of 3D solid objects were discussed in the previous two chapters. In practice, most 3D models cannot be created using a single step of object creation. The reason for this is the fact that practical 3D models can be complicated and rich in detail. Hence, the real-life modeling process involves creating simple 3D objects that are close to the desired final shape and then combining or modifying the simple objects that have been created and adding details to them using the modify commands.

The set of modify commands starts with simple object manipulation, such as moving or rotating the object, the performance of standard Boolean operations, such as combining and subtracting, and a set of other specialized editing commands, as we will see in detail later in this chapter.

So, to sum up, in this chapter, we will cover the following:

  • Exploring basic modify commands
  • Using Boolean operations on 3D objects
  • Working with...