Book Image

Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023 - Second Edition

By : Jaiprakash Pandey, Yasser Shoukry
Book Image

Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023 - Second Edition

By: Jaiprakash Pandey, Yasser Shoukry

Overview of this book

AutoCAD is one of the most versatile software applications for architectural and engineering designs and the most popular computer-aided design (CAD) platform for 2D drafting and 3D modeling. This hands-on 2nd edition guide will take you through everything you need to know to make the most out of this powerful tool, from a simple tour of the user interface to using advanced tools. Starting with basic drawing shapes and functions, you'll get to grips with the fundamentals of CAD designs. You’ll then learn about effective drawing management using layers, dynamic blocks, and groups, and discover how to add annotations and plots like a professional. As you progress, the book will show you how to convert your 2D drawings into 3D models and shapes. You’ll also discover advanced features, such as isometric drawings, drawing utilities for managing and recovering complex files, quantity surveying, and multidisciplinary drawing files using xRefs. Finally, you’ll focus on rendering and visualizing your designs in AutoCAD. By the end of this book, you’ll have developed a solid understanding of CAD principles and be able to work with AutoCAD software confidently to build impressive 2D and 3D creations.
Table of Contents (21 chapters)
1
Part 1: Introduction and 2D Drafting
6
Part 2: Customization, Collaboration, and Using Reusable Content
12
Part 3: 3D Modeling

Summary

This chapter began with the grid and snap status bar features, which allow you to visualize the drawing area and use the background grid as a reference for the drawing. Additionally, we learned about using the selection cycling toggle, which is great for making selections of overlapping objects. However, the main highlights of this chapter were the Array and block tools.

With Array, we learned how to create patterns along a rectangle, circle, and any other path. We learned how to create reusable content, called blocks, and how to create blocks with attributes and a simple version of blocks, called groups.

In the next chapter, we will continue to learn about the named objects, and we will move one step further toward learning about drawing management tools, such as layers. Additionally, we will learn how to check the properties of objects and modify them for a drawing.