Book Image

Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023 - Second Edition

By : Jaiprakash Pandey, Yasser Shoukry
Book Image

Practical Autodesk AutoCAD 2023 and AutoCAD LT 2023 - Second Edition

By: Jaiprakash Pandey, Yasser Shoukry

Overview of this book

AutoCAD is one of the most versatile software applications for architectural and engineering designs and the most popular computer-aided design (CAD) platform for 2D drafting and 3D modeling. This hands-on 2nd edition guide will take you through everything you need to know to make the most out of this powerful tool, from a simple tour of the user interface to using advanced tools. Starting with basic drawing shapes and functions, you'll get to grips with the fundamentals of CAD designs. You’ll then learn about effective drawing management using layers, dynamic blocks, and groups, and discover how to add annotations and plots like a professional. As you progress, the book will show you how to convert your 2D drawings into 3D models and shapes. You’ll also discover advanced features, such as isometric drawings, drawing utilities for managing and recovering complex files, quantity surveying, and multidisciplinary drawing files using xRefs. Finally, you’ll focus on rendering and visualizing your designs in AutoCAD. By the end of this book, you’ll have developed a solid understanding of CAD principles and be able to work with AutoCAD software confidently to build impressive 2D and 3D creations.
Table of Contents (21 chapters)
1
Part 1: Introduction and 2D Drafting
6
Part 2: Customization, Collaboration, and Using Reusable Content
12
Part 3: 3D Modeling

Working with Arrays and Reusable Objects

In most of your drawings, you will find the same set of objects repeated in patterns. Additionally, you will notice that in many drawings, some of the objects can be reused, such as furniture, doors, or windows. Typically, we convert these objects into a single named object in AutoCAD called blocks, and then we use them wherever they are required. This chapter is all about making these patterns and reusable objects. We will begin this chapter with some advanced status bar modes, such as grid and snap, and then we will move on to learning about Arrays, as well as making and modifying blocks. Later in this chapter, we will also learn how to create groups and blocks containing attributes.

In this chapter, we will cover the following topics:

  • Using advanced status bar modes
  • Making Arrays
  • Working with blocks
  • The Block Count feature
  • Working with groups
  • Working with attributes

So, let’s begin by looking at...