Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Exporting a project for Android

Now that we have all of the setup done, we can open up Unity with our project and export it for Android devices:

  1. First of all, if you haven't done so already, you'll need to have selected to add Android Build Support as an option when you are installing Unity. If you did not install it when doing the initial installation, you may reinstall Unity again with those selections checked for the platforms that you're trying to build to.
  2. At this point, we will dive into Unity and then move into our Build Settings menu once again by going to File | Build Settings.
  1. Click on the Android option from the Platform list and then click on the Switch Platform button to make the change. Note that this will make Unity reimport all of the assets in our game, so this may be time-consuming as you build larger projects.
  2. Now, in order to be able to build...