Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Putting the project on your Android device

Of course, just having the APK doesn't do much if we can't put it on our actual phone; so, in this section, we will enable our phone to test the game on our device:

  1. On your Android device, you'll need to go to your Settings app.
  2. From there, scroll down till you get to the Security | Security & fingerprint section or similar, and then tap on it to go into the menu.
  1. Inside there, you'll see a section called Unknown sources, which you'll want to enable:


With this enabled, your device can now install the .apk file, but now you will need to move your game over onto the device so that you can install it. The easiest way is to transfer it to your device via USB; we'll do that now.

For those of you who'd rather not use USB, I will sometimes use a cloud storage app, such as Dropbox, to upload my .apk...