Book Image

Unity 2017 Mobile Game Development

By : John P. Doran
Book Image

Unity 2017 Mobile Game Development

By: John P. Doran

Overview of this book

Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity’s analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you’ll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.
Table of Contents (11 chapters)

Unity for iOS setup and Xcode installation

Now that you have your game on an Android device, you now need to get it working on iOS. With Android, there's a lot of setup, but building and getting it on your device is more work, whereas, with iOS, there's less work on the setup end and more involvement with getting it actually onto the device.

Previously, you had to have a paid Apple Developer license in order to get your game onto an iOS device. Although that's still required to get the game on the App Store, you are no longer required to get it for testing. Note that the free option doesn't have everything available to you, most notably IAPs (In-App Purchases) and the Game Center; however, for making sure that it works on your device, it'll work just nicely. We will go over how to adjust your project to reflect being in the Apple Developer portal in the...