Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Building a PvP Map

What goes into designing and building the enjoyable player-versus-player maps that we see in popular games such as Phantom Forces, Arsenal, or KAT? One of the biggest considerations is how you can balance the map to give equal advantages for all of the players, while also encouraging players to strategize and work together in team-based game modes. In this chapter, we will be working on five key steps for successfully creating a balanced environment for such games – planning the layout, grayboxing, prop placement, lighting, and polishing.

As you follow along in this chapter, keep note of the common methods used for balancing the advantage points in various parts of the map, such as pathing and prop placement. Also, we will see how to incorporate risk and reward locations. By the end of this chapter, you will have a map ready for a wide variety of competitive gameplay.

In this chapter, we will be going over the following recipes:

  • Planning your...