Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Single-Player Map Flow

In Chapter 5, we examined the steps to create a fluid multiplayer map. Now, we will examine the very different flow that follows in creating a single-player experience. In this chapter, we will examine the map flow that popular platform titles such as Piggy or Doors follow.

We will first look at how to plan the first-time user experience (FTUE), which will work like a non-intrusive tutorial that gives players a feel for the game. We will then plan out the layout for the map from start to finish so that we can create a linear path that leads to the finish. Next, we will create hints within the environment that will allow the player to continue moving forward without getting stuck or lost. Since progression is a key element in single-player experiences, we will see how to incorporate it into our game using a locked door and drawbridge whereby players must manually pull a lever to advance in the level. Finally, we will wrap up the level by adding ambient sound...