Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
Full Unity Programmer Mock Exam

Exploring Unity Analytics and Remote Settings

In the ever-growing Unity Dashboard, we are going to take another look at the analytical system (we last visited the Analytics Dashboard in Chapter 6, Purchasing In-Game Items and Advertisement, where we made it possible for players to view adverts and gain credits to purchase items). This time, we will be looking into two main things:

  • Analytic Events: This gives developers the ability to see what players are doing in their game (not in a Big Brother sense but in a statistical way). As soon as we turn on Unity's Analytics, this will give Unity the green flag to take readings regarding how many times our game has been installed, how many people are playing our game now, and how long people have been playing our game for. These Core Events will collect all international data and store the results in our Unity account online for you to view in a series of graphs. We can add other analytical events to our game that...