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  • Book Overview & Buying Unity 2021 Cookbook
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Unity 2021 Cookbook

Unity 2021 Cookbook - Fourth Edition

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
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15
Virtual and Augmented Reality (VR/AR)

Adding a top-down orthographic minimap Camera

We saw how we could improve the information shown to the player by using two Cameras displaying the screen. In this recipe, we’ll create a third Camera to add to our player’s view:

  • Camera 3: A simple minimap located at the bottom left of the screen, created from a top-down orthographic (non-perspective) Camera

Figure 13.16: The game running showing the added minimap Camera in the bottom-left of the screen

Getting ready

This project follows on from the previous one, so make a copy of that and work on that copy.

How to do it...

To add a top-down orthographic minimap Camera, perform the following steps:

  1. In the Hierarchy panel, create a third Camera named Camera–3 - minimap. Delete its AudioListener component (since we should only have one in a scene, and there is already one in the Main Camera).
  2. Make Camera–3 - minimap render to the bottom-left corner of...
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Unity 2021 Cookbook
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